![]() The game’s surprising late twist – which changes up the gameplay a little – provides World of Goo with a memorable conclusion and helps nudge it into classic status. The experience is given that extra polish by its ageless, cartoon-like visuals, and a subtle dystopian narrative that begins a thread picked up by Tomorrow Corporation’s other works, Little Inferno and Human Resource Machine. World of Goo manages to tread that fine line of providing a challenge, but always ensuring that success feels within reach. The game’s leisurely difficulty curve matches the player’s gradual increase in confidence and ability, meaning unfair difficulty spikes are, for the most part, avoided. ![]() Early stages help you get acquainted with connecting goo together, and then a slowly evolving roster obstacles are added to the mix, be it the whirring blades of a wind turbine, fire, or entire stages that rotate. The game’s complexity and challenge comes with the design of each level. Like Tetris and Peggle it’s a mechanic that could be pared right back to its core and still be enjoyable. There’s something intensely satisfying about joining these super-charming little balls together, and trying to keep things in balance as you reach for the goal. The game’s central conceit of connecting various types of gooey balls together to reach a goal hasn’t aged at all in the last nine years. Whether or not this means we can look forward to a whole range of Wii Virtual Console titles remains to be seen, but in the meantime Tomorrow Corporation should be congratulated on effectively demonstrating yet another of the Nintendo Switch’s many functions.Īs for the game itself, World of Goo is pretty much a known quantity at this stage, but this doesn’t mean that it isn’t still an absolute delight to play. Nintendo’s little box of tricks has not been short of surprises since launch, but World of Goo’s smooth replication of the Wii’s motion controls – without the use of a sensor-bar – seems little short of magical. The game is a very clever puzzle game that revolves around you building structures out of goo balls to reach a pipe. I purchased and enjoyed it immensely back then and my feelings revisiting it are excitingly the same. Back then, on Wii Ware it piqued my interest when I was a 16 year old. In actual fact the game’s TV mode uses nothing more than the internal gyroscope and accelerometer of the Switch’s Joy-Con controllers. World of Goo is a classic from the original Wii. Touch screen controls in portable mode, and pointer controls in TV mode. With Tomorrow Corporation’s Nintendo Switch reissue we have the best of both worlds. Although the touch screen of an iPad might seem like the best way to play World of Goo, the pointer-based controls used by the 2008 WiiWare release, or the mouse control of PC version, always felt more immediate, less ‘draggy’. It always felt better to pick up your goo balls than it did to slide them around. "It wasn’t meant as a slight, it’s just the reality of priorities.World of Goo remains a sticky treat and showcases the versatility of the Nintendo Switch. ![]() What it would take for them to guarantee that we exist on the Switch would be better spent by them doing the things they’re best at. And Nintendo, I think wisely, can’t prioritise forcing that to happen. "But we can’t really think about that right now. "I think there might be some scenarios where if the Switch becomes a place where there’s a huge number of customers, and it doesn’t compromise the experience that we’re making – there could be a scenario where us or Take-Two and 2K decide to take the effort to make it happen. Nintendo tends to be at their best when they’re giving us their best experiences with their properties. ![]() "And it’s not a slight, they’ve got to drive their business. "I don’t remember my exact words, but we were talking to them, but I think they have other priorities. Gearbox CEO Randy Pitchford said: "Somebody asked me, 'Hey, is there any chance of Borderlands coming to the Switch?' and I said 'Probably not'. But it's not all good news for Nintendo Switch fans, because Gearbox has ruled out a Borderlands port.
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